Heterogeneous modeling of gesture-based 3D applications

MPM '12 Pub Date : 2012-10-01 DOI:10.1145/2508443.2508447
R. Deshayes, Christophe Jacquet, Cécile Hardebolle, Frédéric Boulanger, T. Mens
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引用次数: 9

Abstract

Model-driven software engineering (MDE) is a well-known approach for developing software. It reduces complexity, facilitates maintenance and allows for the simulation, verification, validation and execution of software models. In this article, we show how MDE and model execution can be leveraged in the context of human-computer interaction (HCI). We claim that in this application domain it is beneficial to use heterogeneous models, combining different models of computation for different components of the system. We report on a case study that we have carried out to develop an executable model of a gesture-based application for manipulating 3D objects, using the Kinect sensor as input device, and the OGRE graphical engine as output device for real-time rendering. The interaction part of this application is fully specified as an executable heterogeneous model with the ModHel'X modeling environment. We exploit the semantic adaptation between different models of computation to implement a layered application using the most appropriate models of computation for each layer.
基于手势的3D应用的异构建模
模型驱动软件工程(MDE)是一种众所周知的软件开发方法。它降低了复杂性,促进了维护,并允许软件模型的模拟、验证、确认和执行。在本文中,我们将展示如何在人机交互(HCI)上下文中利用MDE和模型执行。我们声称,在这个应用领域中,使用异构模型是有益的,为系统的不同组件结合不同的计算模型。我们报告了一个案例研究,我们已经开发了一个基于手势的应用程序的可执行模型,用于操纵3D对象,使用Kinect传感器作为输入设备,OGRE图形引擎作为实时渲染的输出设备。该应用程序的交互部分被完全指定为具有ModHel'X建模环境的可执行异构模型。我们利用不同计算模型之间的语义适应,为每一层使用最合适的计算模型来实现分层应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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