Context modeling based depth image compression for distributed virtual environment

P. Bao, D. Gourlay, Youfu Li
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引用次数: 4

Abstract

Depth images, comprising pixel intensities and depth map, are viewed as a compact model of 3D scenes and used in 3D image warping for the distributed or collaborative virtual environment to enable the distributed rendering of complex 3D scenes at relatively low cost. The major overhead of the model is the transmission of the depth images of the initial reference and the subsequent new views that may be up to a few Mbs in size depending on the screen resolution. This paper presents efficient compression techniques specifically designed for the depth images. Additionally we experiment with the warped image quality by reducing the resolution of the depth map. We show that significant compression can be achieved at a cost of a very modest impairment in the perceptual quality of the warped image.
基于上下文建模的分布式虚拟环境深度图像压缩
深度图像包括像素强度和深度图,被视为3D场景的紧凑模型,用于分布式或协作虚拟环境的3D图像翘曲,以相对较低的成本实现复杂3D场景的分布式渲染。该模型的主要开销是传输初始参考和随后的新视图的深度图像,根据屏幕分辨率的不同,这些图像的大小可能高达几mb。本文提出了针对深度图像的高效压缩技术。此外,我们通过降低深度图的分辨率来实验扭曲的图像质量。我们表明,显著的压缩可以实现的代价是非常适度的损害感知质量的扭曲图像。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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