Too tense for candy crush: affect influences user engagement with proactively suggested content

Kostadin Kushlev, Bruno Cardoso, M. Pielot
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引用次数: 7

Abstract

Push notifications are increasingly being used to engage users with app content. In the present research, we propose that users' current affect (i.e., how they are feeling) should be a critical---yet underexplored---factor in user engagement. Participants (N = 337) downloaded a custom-developed app that delivered notifications. After attending to a notification (N = 32,704), participants reported how they felt and chose whether to engage with further content; they could choose between mentally demanding or simple/diverting tasks. When feeling good, people were less likely to engage with mentally demanding tasks. When feeling calm, people were more likely to engage with diverting tasks. When feeling energetic, people were less likely to respond to distractions altogether. These findings provide a tantalizing first glimpse into how affect predicts the kind of content users choose to engage with, paving the way for the use of affect in the design of notification systems.
对《糖果粉碎传奇》来说过于紧张:affect会通过主动建议的内容影响用户粘性
推送通知越来越多地被用于吸引用户使用应用内容。在目前的研究中,我们建议用户的当前影响(即他们的感受)应该是影响用户粘性的关键因素。参与者(N = 337)下载了一个定制的应用程序来发送通知。在参加通知(N = 32,704)后,参与者报告他们的感受并选择是否参与进一步的内容;他们可以在脑力要求高的任务和简单/转移注意力的任务之间做出选择。当感觉良好时,人们不太可能参与需要脑力的任务。当感觉平静时,人们更有可能从事转移注意力的任务。当感觉精力充沛时,人们不太可能对分心的事情做出反应。这些发现让我们对影响如何预测用户选择参与的内容类型有了初步的了解,为在通知系统的设计中使用影响铺平了道路。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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