A Systematic Literature Review of Virtual Reality Implementation in Sports

Ezra Gabriel Malachi, Ritchie Tunggara, Yohannes Cahyadi, Meiliana, Muhamad Fajar
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Abstract

Virtual Reality is a major step in the technology field. Recently, Virtual Reality has been used in various fields, one of which is in the field of sports. In the field of sports, the relationship between experimental and subject behavior in real conditions is a major problem. Virtual Reality can be used in sports because of its situational productivity and animation control in situations that are similar to the real world. This paper presents a research review to understand the use of Virtual Reality in sports. This paper uses a systematic literature review (SLR) as a research method. Research Question(RQ) was determined in the first step. Popular database journals included IEEE Xplore, Science Direct, ACM Digital Library, Springer Open, JSTOR. Twenty-five related articles were produced from the search, then reviewed. The study concluded that there were four purposes of using virtual reality for sports, three types of Virtual Reality Devices used, and three types of approaches.
虚拟现实技术在体育运动中的应用综述
虚拟现实是技术领域的重大进步。近年来,虚拟现实技术已被应用于各个领域,其中之一就是体育领域。在体育领域,实验行为和被试行为在真实条件下的关系是一个主要问题。虚拟现实可以用于体育运动,因为它的情景生产力和动画控制在类似于现实世界的情况下。本文对虚拟现实技术在体育运动中的应用进行了综述。本文采用系统文献回顾法(SLR)作为研究方法。第一步确定研究问题(Research Question, RQ)。常用数据库期刊包括IEEE explore、Science Direct、ACM Digital Library、b施普林格Open、JSTOR等。从搜索中产生了25篇相关文章,然后进行了审查。该研究得出结论,在体育运动中使用虚拟现实有四个目的,使用的虚拟现实设备有三种类型,方法有三种类型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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