Effect of accompanying onomatopoeia with sound feedback toward presence and user experience in virtual reality

Jiwon Oh, G. Kim
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引用次数: 5

Abstract

Onomatopoeia refers to a word that phonetically imitates the sound. It is often used, in comics or video, in caption as a way to dramatize, emphasize, exaggerate and draw attention the situation. In this paper we explore if the use of onomatopoeia could also bring about similar effects and improve the user experience in virtual reality. We present an experiment comparing the user's subjective experiences and attentive performance in two virtual worlds, each configured in two test conditions: (1) sound feedback with no onomatopoeia and (2) sound feedback with it. Our experiment has found that the moderate and strategic use of onomatopoeia can indeed help direct user attention, offer object affordance and thereby enhance user experience and even the sense of presence and immersion.
伴声反馈拟声词对虚拟现实中存在感和用户体验的影响
拟声词是指在语音上模仿声音的词。它经常被用在漫画或视频的标题中,作为戏剧化、强调、夸张和吸引注意力的一种方式。在本文中,我们探讨拟声词的使用是否也能带来类似的效果,并改善虚拟现实中的用户体验。我们提出了一个实验,比较用户在两个虚拟世界中的主观体验和注意力表现,每个虚拟世界都配置在两种测试条件下:(1)没有拟声词的声音反馈和(2)有拟声词的声音反馈。我们的实验发现,适度和有策略地使用拟声词确实有助于引导用户的注意力,提供对象提供,从而增强用户体验,甚至是存在感和沉浸感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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