Dimas Restu Hidayanto, Munir, E. F. Rahman, J. Kusnendar
{"title":"The application of ADDIE model in developing adventure game-based multimedia learning to improve students' understanding of basic programming","authors":"Dimas Restu Hidayanto, Munir, E. F. Rahman, J. Kusnendar","doi":"10.1109/ICSITECH.2017.8257130","DOIUrl":null,"url":null,"abstract":"The study aims to find out how to design and build adventure game-based multimedia learning with ADDIE models and its influence on students' understanding of basic programming in Vocational High School. The method used is pre-experimental design by having each one group of pre-test and post-test design. The samples were 36 10th grade students of Computer and Information Technology in the subject of Software Engineering. The study used test instruments of pre-test and post-test questions and non-test instrument in the form of a questionnaire. The findings showed that: (1) students' understanding has increased and is categorized medium, proven by the gain test result score 0.591 towards the pre-test and post-test, (2) students' evaluation on adventure game-based multimedia learning was excellent, by having the percentage in the aspects of software at 87.96%, learning at 88.10%, and visual communication at 83.61%. The overall average is 86.56%.","PeriodicalId":165045,"journal":{"name":"2017 3rd International Conference on Science in Information Technology (ICSITech)","volume":"102 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 3rd International Conference on Science in Information Technology (ICSITech)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICSITECH.2017.8257130","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11
Abstract
The study aims to find out how to design and build adventure game-based multimedia learning with ADDIE models and its influence on students' understanding of basic programming in Vocational High School. The method used is pre-experimental design by having each one group of pre-test and post-test design. The samples were 36 10th grade students of Computer and Information Technology in the subject of Software Engineering. The study used test instruments of pre-test and post-test questions and non-test instrument in the form of a questionnaire. The findings showed that: (1) students' understanding has increased and is categorized medium, proven by the gain test result score 0.591 towards the pre-test and post-test, (2) students' evaluation on adventure game-based multimedia learning was excellent, by having the percentage in the aspects of software at 87.96%, learning at 88.10%, and visual communication at 83.61%. The overall average is 86.56%.