The application of ADDIE model in developing adventure game-based multimedia learning to improve students' understanding of basic programming

Dimas Restu Hidayanto, Munir, E. F. Rahman, J. Kusnendar
{"title":"The application of ADDIE model in developing adventure game-based multimedia learning to improve students' understanding of basic programming","authors":"Dimas Restu Hidayanto, Munir, E. F. Rahman, J. Kusnendar","doi":"10.1109/ICSITECH.2017.8257130","DOIUrl":null,"url":null,"abstract":"The study aims to find out how to design and build adventure game-based multimedia learning with ADDIE models and its influence on students' understanding of basic programming in Vocational High School. The method used is pre-experimental design by having each one group of pre-test and post-test design. The samples were 36 10th grade students of Computer and Information Technology in the subject of Software Engineering. The study used test instruments of pre-test and post-test questions and non-test instrument in the form of a questionnaire. The findings showed that: (1) students' understanding has increased and is categorized medium, proven by the gain test result score 0.591 towards the pre-test and post-test, (2) students' evaluation on adventure game-based multimedia learning was excellent, by having the percentage in the aspects of software at 87.96%, learning at 88.10%, and visual communication at 83.61%. The overall average is 86.56%.","PeriodicalId":165045,"journal":{"name":"2017 3rd International Conference on Science in Information Technology (ICSITech)","volume":"102 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 3rd International Conference on Science in Information Technology (ICSITech)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICSITECH.2017.8257130","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11

Abstract

The study aims to find out how to design and build adventure game-based multimedia learning with ADDIE models and its influence on students' understanding of basic programming in Vocational High School. The method used is pre-experimental design by having each one group of pre-test and post-test design. The samples were 36 10th grade students of Computer and Information Technology in the subject of Software Engineering. The study used test instruments of pre-test and post-test questions and non-test instrument in the form of a questionnaire. The findings showed that: (1) students' understanding has increased and is categorized medium, proven by the gain test result score 0.591 towards the pre-test and post-test, (2) students' evaluation on adventure game-based multimedia learning was excellent, by having the percentage in the aspects of software at 87.96%, learning at 88.10%, and visual communication at 83.61%. The overall average is 86.56%.
运用ADDIE模型开发基于冒险游戏的多媒体学习,提高学生对基本编程的理解
本研究旨在探讨如何运用ADDIE模型设计和构建基于冒险游戏的多媒体学习,以及它对中职学生对基础程序设计理解的影响。使用的方法是通过每一组前测和后测设计进行实验前设计。样本为计算机与信息技术专业软件工程专业的36名10年级学生。本研究采用了前测和后测问题的测试工具和问卷形式的非测试工具。研究结果表明:(1)学生对媒介的理解程度有所提高,对媒介的分类程度有所提高,对前测和后测的增益测试结果得分为0.591;(2)学生对基于冒险游戏的多媒体学习的评价很好,在软件方面占87.96%,在学习方面占88.10%,在视觉传达方面占83.61%。总体平均水平为86.56%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信