Closed-Loop Control of Grasp Force With Biorealistic Hand Prosthesis

Zhuozhi Zhang, Chih-hong Chou, N. Lan
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Abstract

Virtual environments are often used in pre-wearing training and assessment of prosthetic control abilities. Here, we developed a virtual prosthetic hand training platform for evaluation of closed-loop control of grasp force. Biorealistic controllers emulated a pair of antagonistic muscles that actuated the thumb and index fingers of the hand. Surface electromyographic (sEMG) signals from a pair of antagonistic residual muscles drove the biorealistic controllers. Tactile forces from fingertip sensors were conveyed to amputees through evoked tactile sensations (ETS) elicited at the projected finger map (PFM) areas of the stump. A forearm amputee subject participated in force tracking or holding tasks using the virtual hand with residual muscle EMGs, or the contralateral intact hand. Root-mean-square error (RMSE) was used as outcome measure of motor performance. Results in this subject showed that the biorealistic controller enabled the virtual hand to track and maintain grasping forces. The best performance in both tasks was achieved by the contralateral intact hand with visual feedback. The roles of visual or tactile feedback in force tracking or maintaining were also assessed with the virtual hand. For force holding task, hybrid tactile and visual feedback with biorealistic control had a better performance than single visual or tactile feedback in terms of RMSE, success rate, and force variability. While in the force pursuing task, tactile feedback did not seem to add visual feedback in following the target force. The study suggests that training may be required for a novel virtual hand user to perceive and integrate multiple modalities of feedback information, so as to optimize the closed-loop control ability.
仿生假肢抓取力的闭环控制
虚拟环境常用于佩戴前训练和假肢控制能力评估。在此,我们开发了一个虚拟假手训练平台,用于评估抓取力的闭环控制。生物现实控制器模拟了一对对抗肌肉,这对肌肉驱动了手的拇指和食指。来自一对拮抗残余肌肉的表面肌电图(sEMG)信号驱动生物现实控制器。来自指尖传感器的触觉力通过在残肢投影手指图(PFM)区域引发的诱发触觉(ETS)传递给截肢者。前臂截肢的受试者使用带有残余肌肉肌电图的虚拟手或对侧完整手参与力跟踪或握住任务。采用均方根误差(RMSE)作为运动性能的结果测量。实验结果表明,生物现实控制器使虚拟手能够跟踪和保持抓握力。在这两项任务中,视觉反馈的对侧完整手的表现最好。视觉或触觉反馈在力跟踪或维持中的作用也用虚拟手进行了评估。在持力任务中,具有生物现实控制的触觉和视觉混合反馈在均方根误差、成功率和力变异性方面均优于单一视觉和触觉反馈。在部队追击任务中,触觉反馈似乎没有增加跟踪目标部队的视觉反馈。研究表明,虚拟手的新使用者可能需要训练来感知和整合多模态的反馈信息,从而优化闭环控制能力。
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