Coarse-grained multiresolution structures for mobile exploration of gigantic surface models

Marcos Balsa, E. Gobbetti, F. Marton, A. Tinti
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引用次数: 10

Abstract

We discuss our experience in creating scalable systems for distributing and rendering gigantic 3D surfaces on web environments and common handheld devices. Our methods are based on compressed streamable coarse-grained multiresolution structures. By combining CPU and GPU compression technology with our multiresolution data representation, we are able to incrementally transfer, locally store and render with unprecedented performance extremely detailed 3D mesh models on WebGL-enabled browsers, as well as on hardware-constrained mobile devices.
用于巨面模型移动勘探的粗粒度多分辨率结构
我们讨论了在web环境和普通手持设备上创建用于分发和渲染巨大3D表面的可扩展系统的经验。我们的方法是基于压缩流的粗粒度多分辨率结构。通过将CPU和GPU压缩技术与我们的多分辨率数据表示相结合,我们能够在支持webgl的浏览器以及硬件受限的移动设备上以前所未有的性能增量传输,本地存储和渲染极其详细的3D网格模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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