Yuki Ishikawa, Ryo Hachiuma, Naoto Ienaga, W. Kuno, Yuta Sugiura, H. Saito
{"title":"Semantic Segmentation of 3D Point Cloud to Virtually Manipulate Real Living Space","authors":"Yuki Ishikawa, Ryo Hachiuma, Naoto Ienaga, W. Kuno, Yuta Sugiura, H. Saito","doi":"10.1109/APMAR.2019.8709156","DOIUrl":null,"url":null,"abstract":"This paper presents a method for the virtual manipulation of real living space using semantic segmentation of a 3D point cloud captured in the real world. We applied PointNet to segment each piece of furniture from the point cloud of a real indoor environment captured by moving a RGB-D camera. For semantic segmentation, we focused on local geometric information not used in PointNet, and we proposed a method to refine the class probability of labels attached to each point in PointNet’s output. The effectiveness of our method was experimentally confirmed. We then created 3D models of real-world furniture using a point cloud with corrected labels, and we virtually manipulated real living space using Dollhouse VR, a layout system.","PeriodicalId":156273,"journal":{"name":"2019 12th Asia Pacific Workshop on Mixed and Augmented Reality (APMAR)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 12th Asia Pacific Workshop on Mixed and Augmented Reality (APMAR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/APMAR.2019.8709156","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9
Abstract
This paper presents a method for the virtual manipulation of real living space using semantic segmentation of a 3D point cloud captured in the real world. We applied PointNet to segment each piece of furniture from the point cloud of a real indoor environment captured by moving a RGB-D camera. For semantic segmentation, we focused on local geometric information not used in PointNet, and we proposed a method to refine the class probability of labels attached to each point in PointNet’s output. The effectiveness of our method was experimentally confirmed. We then created 3D models of real-world furniture using a point cloud with corrected labels, and we virtually manipulated real living space using Dollhouse VR, a layout system.