Rust aging simulation considering object's geometries

K. Kanazawa, R. Tanabe, Tomoaki Moriya, Tokiichiro Takahashi
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引用次数: 2

Abstract

Realistic representation of nature scenes is one of the most challenging areas in computer graphics community. There are important factors to synthesize realistic scenes in 3D CG which are decayed materials such as dead trees, weathered statues, rusty metals and so on. We are interested in the methodology for simulating its decaying processes. In this paper, we propose a simple method for rust aging simulation based on a probabilistic cellular automaton model taking into account object's geometries.
考虑物体几何形状的锈蚀老化模拟
自然场景的逼真表现是计算机图形学界最具挑战性的领域之一。腐朽的材料,如枯树、风化的雕像、生锈的金属等,是3D CG合成逼真场景的重要因素。我们感兴趣的是模拟其衰变过程的方法。本文提出了一种基于考虑物体几何形状的概率元胞自动机模型的锈蚀老化模拟方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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