{"title":"Portable virtual reality: Inertial measurements and biomechanics","authors":"J. C. Eubanks, Chengyuan Lai, Ryan P. McMahan","doi":"10.1109/WEVR.2015.7151686","DOIUrl":null,"url":null,"abstract":"This paper presents a portable virtual reality (VR) system that affords full-body tracking by using inertial measurement units (IMUs) and several aspects of human biomechanics. The current implementation uses a commercial IMU-based full-body tracking system that only reports the orientations of body segments. We have developed an anthropometry-based method that uses this orientation data to derive accurate body-segment positions. In turn, we use kinematics and heel-based translations to provide a theoretically infinite tracking space. A head-mounted display (HMD) is used to provide visual feedback of the user's full-body avatar and to convey physical locomotion through the virtual environment. We discuss key challenges to making this system usable in everyday environments, including calibration, ergonomics, drift, and collision avoidance.","PeriodicalId":413802,"journal":{"name":"2015 IEEE 1st Workshop on Everyday Virtual Reality (WEVR)","volume":"54 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE 1st Workshop on Everyday Virtual Reality (WEVR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/WEVR.2015.7151686","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
This paper presents a portable virtual reality (VR) system that affords full-body tracking by using inertial measurement units (IMUs) and several aspects of human biomechanics. The current implementation uses a commercial IMU-based full-body tracking system that only reports the orientations of body segments. We have developed an anthropometry-based method that uses this orientation data to derive accurate body-segment positions. In turn, we use kinematics and heel-based translations to provide a theoretically infinite tracking space. A head-mounted display (HMD) is used to provide visual feedback of the user's full-body avatar and to convey physical locomotion through the virtual environment. We discuss key challenges to making this system usable in everyday environments, including calibration, ergonomics, drift, and collision avoidance.