Gaze Tracking in 3D Space with a Convolution Neural Network “See What I See”

A. Adiba, Satoshi Asatani, Seiichi Tagawa, H. Niioka, Jun Miyake
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引用次数: 1

Abstract

This paper presents integrated architecture to estimate gaze vectors under unrestricted head motions. Since previous approaches focused on estimating gaze toward a small planar screen, calibration is needed prior to use. With a Kinect device, we develop a method that relies on depth sensing to obtain robust and accurate head pose tracking and obtain the eye-in-head gaze direction information by training the visual data from eye images with a Neural Network (NN) model. Our model uses a Convolution Neural Network (CNN) that has five layers: two sets of convolution-pooling pairs and a fully connected-output layer. The filters are taken from the random patches of the images in an unsupervised way by k-means clustering. The learned filters are fed to a convolution layer, each of which is followed by a pooling layer, to reduce the resolution of the feature map and the sensitivity of the output to the shifts and the distortions. In the end, fully connected layers can be used as a classifier with a feed-forward-based process to obtain the weight. We reconstruct the gaze vectors from a set of head and eye pose orientations. The results of this approach suggest that the gaze estimation error is 5 degrees. This model is more accurate than a simple NN and an adaptive linear regression (ALR) approach.
基于卷积神经网络的三维空间凝视跟踪
本文提出了在不受限制的头部运动下估计注视向量的集成架构。由于以前的方法集中于估计对小平面屏幕的注视,因此需要在使用前进行校准。在Kinect设备上,我们开发了一种基于深度感知的方法,通过对眼睛图像的视觉数据进行神经网络(NN)模型的训练,获得鲁棒准确的头部姿态跟踪,并获得人眼注视方向信息。我们的模型使用卷积神经网络(CNN),它有五层:两组卷积池对和一个完全连接的输出层。滤波器通过k-means聚类以无监督的方式从图像的随机斑块中提取。学习到的滤波器被馈送到卷积层,每个卷积层后面都有一个池化层,以降低特征映射的分辨率和输出对移位和失真的敏感性。最后,全连接层可以作为一个基于前馈过程的分类器来获得权重。我们从一组头部和眼睛的姿态方向重建凝视向量。结果表明,该方法的注视估计误差为5度。该模型比简单的神经网络和自适应线性回归(ALR)方法更准确。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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