Effects of Haptic Feedback on User Perception and Performance in Interactive Projected Augmented Reality

Sam Van Damme, Nicolas Legrand, J. Heyse, F. D. Backere, F. Turck, M. T. Vega
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引用次数: 3

Abstract

By means of vibrotactile and force feedback, i.e., haptics, users are given the sensation of touching and manipulating virtual objects in interactive Extended Reality (XR) environments. However, research towards the influence of this feedback on the users' perception and performance in interactive XR is currently still scarce. In this work, we present an experimental evaluation of the effects of haptic feedback in interactive immersive applications. By means of a Projected Augmented Reality (PAR) setup, users were asked to interact with a projected environment by completing three different tasks based on finger-tracking and in the presence of visual latency. Evaluations were performed both subjectively (questionnaire) and objectively (i.e. duration and accuracy). We found out that while haptic feedback does not enhance the performance for simple tasks, it substantially improves it for more complex ones. This effect is more evident in presence of network degradation, such as latency. However, the subjective questionnaires showed a general skepticism about the potential of incorporating haptic information into immersive applications. As such, we believe that this paper provides an important contribution toward the understanding and assessment of the influence of haptic technology in interactive immersive systems.
触觉反馈对交互式投影增强现实中用户感知和性能的影响
通过振动触觉和力反馈,即触觉,用户在交互式扩展现实(XR)环境中获得触摸和操纵虚拟物体的感觉。然而,关于这种反馈对交互式XR中用户感知和表现的影响的研究目前仍然很少。在这项工作中,我们提出了在交互式沉浸式应用中触觉反馈效果的实验评估。通过投影增强现实(PAR)设置,用户被要求在存在视觉延迟的情况下,通过基于手指跟踪完成三个不同的任务,与投影环境进行交互。主观评价(问卷)和客观评价(即持续时间和准确性)。我们发现,虽然触觉反馈不能提高简单任务的性能,但对于更复杂的任务,它可以大大提高性能。这种影响在网络退化(如延迟)的情况下更为明显。然而,主观调查问卷显示,人们普遍对将触觉信息融入沉浸式应用的潜力持怀疑态度。因此,我们相信本文为理解和评估触觉技术在交互式沉浸式系统中的影响提供了重要的贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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