Interactive mobile interface with augmented reality for learning digital control concepts

J. Frank, Anthony Brill, V. Kapila
{"title":"Interactive mobile interface with augmented reality for learning digital control concepts","authors":"J. Frank, Anthony Brill, V. Kapila","doi":"10.1109/INDIANCC.2016.7441110","DOIUrl":null,"url":null,"abstract":"The use of augmented reality (AR) and mobile applications has recently been investigated in the teaching of advanced concepts and training of skills in a variety of fields. By developing educational mobile applications that incorporate augmented reality, unique interactive learning experiences can be provided to learners on their personal smartphones and tablet computers. This paper presents the development of an immersive user interface on a tablet device that can be used by engineering students to interact with a motor test-bed as they examine the effects of discrete-time pole locations on the closed-loop dynamic response of the test-bed. Specifically, users point the rear-facing camera of the tablet at the test-bed on which colored markers are affixed to enable an image processing routine running on the tablet to measure the angular position of an arm attached to the motor. To perform vision-based control of the angular position of motor arm, a discrete-time Kalman filter and a full-state feedback controller are implemented in the background of the application. As the user taps on the touchscreen of the device, s/he adjusts the angular position of a 3D semi-transparent virtual arm that represents the set point to the system. An interactive pole-zero plot allows users to tap at any desired location for the closed-loop pole-placement, in turn triggering the application code to redesign a new controller for driving the test-bed. Real-time plots enable the user to explore the resulting closed-loop response of the test-bed. Experimental results show several responses of the test-bed to demonstrate the efficacy of the proposed system.","PeriodicalId":286356,"journal":{"name":"2016 Indian Control Conference (ICC)","volume":"108 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 Indian Control Conference (ICC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/INDIANCC.2016.7441110","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8

Abstract

The use of augmented reality (AR) and mobile applications has recently been investigated in the teaching of advanced concepts and training of skills in a variety of fields. By developing educational mobile applications that incorporate augmented reality, unique interactive learning experiences can be provided to learners on their personal smartphones and tablet computers. This paper presents the development of an immersive user interface on a tablet device that can be used by engineering students to interact with a motor test-bed as they examine the effects of discrete-time pole locations on the closed-loop dynamic response of the test-bed. Specifically, users point the rear-facing camera of the tablet at the test-bed on which colored markers are affixed to enable an image processing routine running on the tablet to measure the angular position of an arm attached to the motor. To perform vision-based control of the angular position of motor arm, a discrete-time Kalman filter and a full-state feedback controller are implemented in the background of the application. As the user taps on the touchscreen of the device, s/he adjusts the angular position of a 3D semi-transparent virtual arm that represents the set point to the system. An interactive pole-zero plot allows users to tap at any desired location for the closed-loop pole-placement, in turn triggering the application code to redesign a new controller for driving the test-bed. Real-time plots enable the user to explore the resulting closed-loop response of the test-bed. Experimental results show several responses of the test-bed to demonstrate the efficacy of the proposed system.
交互式移动界面与增强现实学习数字控制概念
增强现实(AR)和移动应用程序的使用最近在各种领域的先进概念教学和技能培训中进行了调查。通过开发结合增强现实的教育移动应用程序,可以在个人智能手机和平板电脑上为学习者提供独特的互动学习体验。本文介绍了在平板设备上开发的沉浸式用户界面,工程学生可以使用该界面与电机试验台进行交互,以检查离散时间极点位置对试验台闭环动态响应的影响。具体来说,用户将平板电脑的后置摄像头对准贴有彩色标记的试验台,就可以在平板电脑上运行图像处理程序,测量连接在电机上的手臂的角度位置。为了实现基于视觉的电机臂角位置控制,在应用程序的后台实现了离散卡尔曼滤波器和全状态反馈控制器。当用户轻触设备的触摸屏时,他/她会调整代表系统设定点的3D半透明虚拟手臂的角度位置。交互式极点-零点图允许用户在任何期望的位置点击闭环极点放置,进而触发应用程序代码重新设计用于驱动试验台的新控制器。实时绘图使用户能够探索试验台的闭环响应结果。实验结果验证了该系统的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信