The case for GPGPU spatial multitasking

Jacob Adriaens, Katherine Compton, N. Kim, M. Schulte
{"title":"The case for GPGPU spatial multitasking","authors":"Jacob Adriaens, Katherine Compton, N. Kim, M. Schulte","doi":"10.1109/HPCA.2012.6168946","DOIUrl":null,"url":null,"abstract":"The set-top and portable device market continues to grow, as does the demand for more performance under increasing cost, power, and thermal constraints. The integration of Graphics Processing Units (GPUs) into these devices and the emergence of general-purpose computations on graphics hardware enable a new set of highly parallel applications. In this paper, we propose and make the case for a GPU multitasking technique called spatial multitasking. Traditional GPU multitasking techniques, such as cooperative and preemptive multitasking, partition GPU time among applications, while spatial multitasking allows GPU resources to be partitioned among multiple applications simultaneously. We demonstrate the potential benefits of spatial multitasking with an analysis and characterization of General-Purpose GPU (GPGPU) applications. We find that many GPGPU applications fail to utilize available GPU resources fully, which suggests the potential for significant performance benefits using spatial multitasking instead of, or in combination with, preemptive or cooperative multitasking. We then implement spatial multitasking and compare it to cooperative multitasking using simulation. We evaluate several heuristics for partitioning GPU stream multiprocessors (SMs) among applications and find spatial multitasking shows an average speedup of up to 1.19 over cooperative multitasking when two applications are sharing the GPU. Speedups are even higher when more than two applications are sharing the GPU.","PeriodicalId":380383,"journal":{"name":"IEEE International Symposium on High-Performance Comp Architecture","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-02-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"188","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE International Symposium on High-Performance Comp Architecture","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HPCA.2012.6168946","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 188

Abstract

The set-top and portable device market continues to grow, as does the demand for more performance under increasing cost, power, and thermal constraints. The integration of Graphics Processing Units (GPUs) into these devices and the emergence of general-purpose computations on graphics hardware enable a new set of highly parallel applications. In this paper, we propose and make the case for a GPU multitasking technique called spatial multitasking. Traditional GPU multitasking techniques, such as cooperative and preemptive multitasking, partition GPU time among applications, while spatial multitasking allows GPU resources to be partitioned among multiple applications simultaneously. We demonstrate the potential benefits of spatial multitasking with an analysis and characterization of General-Purpose GPU (GPGPU) applications. We find that many GPGPU applications fail to utilize available GPU resources fully, which suggests the potential for significant performance benefits using spatial multitasking instead of, or in combination with, preemptive or cooperative multitasking. We then implement spatial multitasking and compare it to cooperative multitasking using simulation. We evaluate several heuristics for partitioning GPU stream multiprocessors (SMs) among applications and find spatial multitasking shows an average speedup of up to 1.19 over cooperative multitasking when two applications are sharing the GPU. Speedups are even higher when more than two applications are sharing the GPU.
GPGPU空间多任务的案例
机顶盒和便携式设备市场持续增长,在成本、功率和散热限制不断增加的情况下,对更高性能的需求也在不断增长。将图形处理单元(gpu)集成到这些设备中,以及图形硬件上通用计算的出现,使一组新的高度并行应用程序成为可能。在本文中,我们提出并提出了一种称为空间多任务的GPU多任务技术。传统的GPU多任务处理技术,如协作式多任务和抢占式多任务处理,将GPU时间划分到不同的应用程序中,而空间多任务处理允许GPU资源同时在多个应用程序中进行分区。通过对通用GPU (GPGPU)应用程序的分析和表征,我们展示了空间多任务处理的潜在好处。我们发现许多GPGPU应用程序无法充分利用可用的GPU资源,这表明使用空间多任务而不是或与抢占式或协作式多任务相结合,可能会带来显著的性能优势。然后,我们实现了空间多任务,并将其与协作多任务进行了仿真比较。我们评估了在应用程序之间划分GPU流多处理器(SMs)的几种启发式方法,并发现当两个应用程序共享GPU时,空间多任务比协作多任务平均加速高达1.19。当两个以上的应用程序共享GPU时,加速甚至更高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信