PENGEMBANGAN MEDIA PEMBELAJARAN SEPAKTAKRAW BERBASIS ANDROID BAGI PESERTA DIDIK KELAS X SMA NEGERI 1 DEMAK

Bagas Wahyu Nugroho, Sulaiman Sulaiman
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引用次数: 1

Abstract

Technology is developing rapidly, the use of  model and media learning must also keep up with technological developments. Matter of learning which of printed books are still used in the school, but on this current development, it is necessary to conduct learning that utilizes other media such as computers / laptops, even  smartphones. This research aims to develop media learning based on android Sepaktakraw which is applied to class X students of Senior High School 1 Demak. The method used in this research is Research and Development (R&D). In this research, the steps was taken included potential analysis and problem, data collection, product design, design validation for media and material experts, design revisions, product testing, and product revisions. Does android applications using Android Studio software with 3 tests, namely functionality testing with black box, validation of designs by media experts and material experts, and student acceptance by class X Senior High School Negeri 1 Demak. The results of this research indicate that the application of Android-based Sepaktakraw learning media is in the category of feasible use in learning based on functionality testing and expert validation. From the analysis of functionality testing (the black-box test gets 100% results), the media test gets 100% results and the material tests get 100% results. The results of the analysis of student acceptance of the media learning based on android Sepaktakraw application showed very positive with an average percentage per aspect of 83,20%.
基于ANDROID的X级公立高中学习者群体学习媒体发展
技术发展迅速,模型和媒体学习的使用也必须跟上技术的发展。关于学习的问题,哪些印刷书籍仍然在学校使用,但在目前的发展中,有必要利用其他媒体,如电脑/笔记本电脑,甚至智能手机进行学习。本研究旨在开发基于android Sepaktakraw的媒体学习,并应用于Demak高一X班学生。本研究使用的方法是研究与开发(R&D)。在本研究中,采取的步骤包括潜在分析和问题,数据收集,产品设计,媒体和材料专家的设计验证,设计修订,产品测试和产品修订。使用android Studio软件进行android应用程序的3个测试,即黑盒功能测试,媒体专家和材料专家对设计的验证,Negeri 1 Demak高中X班的学生验收。本研究结果表明,基于android的Sepaktakraw学习媒体在学习中的应用,经过功能测试和专家验证,属于可行的使用范畴。从功能测试分析(黑盒测试100%结果)来看,介质测试100%结果,材料测试100%结果。基于android Sepaktakraw应用程序的学生对媒体学习的接受度分析结果显示非常积极,每个方面的平均百分比为83,20%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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