2D and 3D conceptual design sketching: interface, modelling and progress

S. Qin
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引用次数: 0

Abstract

The creative process is often inspired by natural and cultural worlds and further supported by the immediacy of the presentation, the ease of manipulation, and the possibilities of tracing the development of ideas or revisiting them in order to explore other possible routes. The use of design sketches or drawings to represent design ideas is crucial to the creative process. Sketch-based design technology has the potential to create a seamless transition from conceptual design to a manufactured product. This talk will present an overview on 2D sketch-based interface and modelling pipelines: stroke filtering and processing, 2D tidy-up, visual perception, 3D understanding and modelling. The talk will also review 3D sketch-based interfaces for modelling and interaction: 3D sketching with VR perceptions, 3D sketch with gesture tracking and mixed design environments. The talk will finally discuss the challenges ahead and implications in conceptual design.
2D和3D概念设计草图:界面,建模和进度
创作过程通常受到自然和文化世界的启发,并进一步得到展示的即时性、操作的便利性以及追溯思想发展的可能性的支持,或者为了探索其他可能的路线而重新审视它们。使用设计草图或图纸来表现设计思想对创作过程至关重要。基于草图的设计技术有潜力创造从概念设计到制造产品的无缝过渡。本讲座将概述基于2D草图的界面和建模管道:笔画过滤和处理,2D整理,视觉感知,3D理解和建模。讲座还将回顾基于3D草图的建模和交互界面:带有VR感知的3D草图,带有手势跟踪和混合设计环境的3D草图。讲座最后将讨论未来的挑战和概念设计的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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