Voice-Operated Exergame with Motion Feedback for After-Stroke Hand Rehabilitation

Hussam Almadhoun, Khaled Issa, Khalid H. Abushahla, Ahmed R. Al-Qadi, Ahmed Issa
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Abstract

Several after-stroke patients suffer loss, weakness or dysfunction of functional abilities in Upper Limbs (ULs), specifically in either hand. This requires studied and intensive rehabilitation programs that are mainly based on exercising to allow patients regain lost hand abilities. Factors affecting the success of the rehabilitation process include, severity level of the stroke, immediate start of the rehabilitation program, intensity of the program, patient psychological state and motivation. To guarantee effective results with traditional rehabilitation approaches, a lot of challenges are posed on patients, therapists, health service providers and caregivers. Recently, exergaming has been accepted amongst therapists and rehabilitation centres as an effective alternative approach that bypasses many of the aforementioned challenges. In this paper, a voice-operated exergame with a modified joystick that produces motion feedback is presented. The purpose of adding motion feedback is to activate the neuroplasticity for more effective and faster recovery of patients suffering from loss of hand abilities. The system development includes the exergame environment developed using Unity Game Engine and GAVPI software for voice recognition. Furthermore, the modified joystick hardware is presented, which allows for both ordinary operation and motion feedback from the exergame based on voice commands. The initial tests of the developed exergame system are presented with prospects given on potential future developments. The paper also gives a review of studies reporting use of exergaming for after-stroke ULs rehabilitation purposes.
带运动反馈的声控运动游戏用于中风后手部康复
一些中风后患者会出现上肢(ULs)功能丧失、无力或功能障碍,特别是在任何一只手。这需要研究和强化康复计划,主要基于锻炼,让患者恢复失去的手的能力。影响康复过程成功的因素包括:中风的严重程度、康复计划的立即开始、康复计划的强度、患者的心理状态和动机。为了保证传统康复方法的有效效果,对患者、治疗师、卫生服务提供者和护理人员提出了许多挑战。最近,游戏已经被治疗师和康复中心所接受,作为一种有效的替代方法,它绕过了前面提到的许多挑战。本文提出了一种带有改进操纵杆的声控游戏,它可以产生运动反馈。增加运动反馈的目的是激活神经可塑性,使手部功能丧失的患者更有效、更快地康复。系统开发包括使用Unity游戏引擎开发的游戏环境和用于语音识别的GAVPI软件。此外,提出了改进的操纵杆硬件,它既允许普通操作,也允许基于语音命令的运动反馈。介绍了所开发的游戏系统的初步测试,并对未来的发展前景进行了展望。本文也给出了研究报告使用运动脑卒中后ULs康复的目的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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