Embodied tour guide in an interactive virtual art gallery

Xiang Yuan, Yam San Chee
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引用次数: 1

Abstract

The technology of embodied conversational agents in virtual worlds provides an attractive way to achieve natural and realistic human-computer interaction if the interaction designs is handled sensitively. In view of this, we aim at building an embodied tour guide that is able to engage conversationally with system users about gallery exhibits, and capable of behaving according to social norms in terms of gesture and facial expression. The research has focused on the attributes of agent autonomy and believability, not truthfulness. To achieve agent autonomy, we present a three-layered architectural design to ensure appropriate coupling between agent's perception and action, and to hide the internal mechanism from users. We then work towards agent believability: we utilize the notion of schema to support structured and coherent verbal behaviors; careful attention has also been paid to the design of non-verbal agent interactions that help to establish social facts within the virtual world. Our discussion focuses on how reasoning, planning and generation of the verbal and non-verbal behaviors are performed using the schema-based framework. Finally the agent-user interactions are illustrated with a case study.
互动式虚拟美术馆的具身导游
虚拟世界中的具身会话代理技术为实现自然逼真的人机交互提供了一条有吸引力的途径,前提是对交互设计进行敏感处理。鉴于此,我们的目标是建立一个具身导游,能够与系统用户就画廊展品进行对话,并且能够在手势和面部表情方面按照社会规范行事。研究的重点是智能体的自主性和可信度,而不是真实性。为了实现智能体的自主性,我们提出了一个三层的架构设计,以确保智能体的感知和行为之间的适当耦合,并对用户隐藏内部机制。然后我们研究主体可信度:我们利用图式的概念来支持结构化和连贯的言语行为;非语言代理互动的设计也得到了仔细的关注,这有助于在虚拟世界中建立社会事实。我们的讨论集中在语言和非语言行为的推理、计划和生成是如何使用基于图式的框架进行的。最后,通过一个案例研究说明了代理-用户交互。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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