Embedded labels for line features in interactive 3D virtual environments

S. Maass, J. Döllner
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引用次数: 26

Abstract

This paper presents a novel method for labeling line features in interactive virtual 3D environments. It embeds labels into the surfaces of the annotated objects, whereas occlusion by other scene elements is minimized and overlaps between labels are resolved. Embedded labels provide a high correlation between label and annotated object -- they are specifically useful in environments, where available screen-space for annotations is limited (e.g., small displays). To determine optimal positions for the annotation of line features, the degree of occlusion for each position is estimated during the real-time rendering process. We discuss a number of sampling schemes that are used to approximate the visibility measure, including an adapted variant that is particularly suitable for the integration of text based on Latin alphabets. Overlaps between embedded labels are resolved with a conflict graph, which is calculated in a preprocessing step and stores all possible overlap conflicts. To prove the applicability of our approach, we have implemented a prototype application that visualizes street names as embedded labels within a 3D virtual city model in real-time.
在交互式3D虚拟环境中嵌入线特征标签
提出了一种在交互式虚拟三维环境中标记直线特征的新方法。它将标签嵌入到标注对象的表面,而其他场景元素的遮挡被最小化,标签之间的重叠被解决。嵌入式标签在标签和注释对象之间提供了高度的相关性——它们在可用于注释的屏幕空间有限的环境中特别有用(例如,小显示器)。为了确定线特征标注的最佳位置,在实时绘制过程中估计每个位置的遮挡程度。我们讨论了一些用于近似可见性度量的采样方案,包括一个特别适合基于拉丁字母的文本集成的改编变体。使用冲突图解决嵌入标签之间的重叠,冲突图在预处理步骤中计算并存储所有可能的重叠冲突。为了证明我们方法的适用性,我们实现了一个原型应用程序,该应用程序将街道名称实时可视化为3D虚拟城市模型中的嵌入式标签。
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