APPLICATION OF AUTOMATON MODEL TO SUPPORT REHABILITATION OF MOTOR SKILLS OF PATIENTS

G. Shovkoplias, Eduard Glekler, V. Povyshev, Jaafar Hammoud, N. Gusarova, A. Vatian, A. Shalyto
{"title":"APPLICATION OF AUTOMATON MODEL TO SUPPORT REHABILITATION OF MOTOR SKILLS OF PATIENTS","authors":"G. Shovkoplias, Eduard Glekler, V. Povyshev, Jaafar Hammoud, N. Gusarova, A. Vatian, A. Shalyto","doi":"10.33965/eh2020_202009l005","DOIUrl":null,"url":null,"abstract":"Rehabilitation of patients during illnesses associated with the loss of motor skills, such as multiple sclerosis, is an important task of medicine. Effective in these cases are gaming approaches that increase patient motivation, which in the field of e-Health form the direction of “Serious Games”. The essential requirements in the development of Serious Games are the continuity of training, which should be carried out not only in a specialized center, but al-so by the patient himself at home, as well as the accuracy of the movements performed by the patient; otherwise, the outcome of the rehabilitation will be doubtful or even negative. As the basis for satisfying the rigorous requirements for the correctness of the movements performed the automatic simulation of the game process is chosen. Serious Games differ from regular games in a significantly smaller number of possible states, which makes them convenient for applying this approach. At the same time, in contrast to the previously considered applications of au-tomaton models in medical systems, such as, for example, systems for sup-porting hemodialysis, in the case of a game, the parameters of each state can vary over a fairly wide range. In the article, this problem is considered in the example of rehabilitation of pinch movements of hands by performing physical exercises in a specialized video game form using motion capture of fingers on a smartphone. The Ab-stract State Machine method is used to build the automaton model applicable to the Serious Game for pinch movement, which provides opportunities and motivation of the patient to do independent exercises. To build the resulting model, the method of successive refinements is used, on each of which veri-fication is performed, which provides the necessary control over the accuracy of patient movements.","PeriodicalId":393647,"journal":{"name":"Proceedings of the 12th International Conference on e-Health (EH2020)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-07-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 12th International Conference on e-Health (EH2020)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33965/eh2020_202009l005","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Rehabilitation of patients during illnesses associated with the loss of motor skills, such as multiple sclerosis, is an important task of medicine. Effective in these cases are gaming approaches that increase patient motivation, which in the field of e-Health form the direction of “Serious Games”. The essential requirements in the development of Serious Games are the continuity of training, which should be carried out not only in a specialized center, but al-so by the patient himself at home, as well as the accuracy of the movements performed by the patient; otherwise, the outcome of the rehabilitation will be doubtful or even negative. As the basis for satisfying the rigorous requirements for the correctness of the movements performed the automatic simulation of the game process is chosen. Serious Games differ from regular games in a significantly smaller number of possible states, which makes them convenient for applying this approach. At the same time, in contrast to the previously considered applications of au-tomaton models in medical systems, such as, for example, systems for sup-porting hemodialysis, in the case of a game, the parameters of each state can vary over a fairly wide range. In the article, this problem is considered in the example of rehabilitation of pinch movements of hands by performing physical exercises in a specialized video game form using motion capture of fingers on a smartphone. The Ab-stract State Machine method is used to build the automaton model applicable to the Serious Game for pinch movement, which provides opportunities and motivation of the patient to do independent exercises. To build the resulting model, the method of successive refinements is used, on each of which veri-fication is performed, which provides the necessary control over the accuracy of patient movements.
自动机模型在辅助患者运动技能康复中的应用
对患有与运动技能丧失相关疾病(如多发性硬化症)的患者进行康复治疗是医学的一项重要任务。在这些情况下,有效的游戏方法是增加病人的动机,这在电子健康领域形成了“严肃游戏”的方向。Serious Games发展的基本要求是训练的连续性,这不仅应该在专门的中心进行,而且应该由患者自己在家进行,以及患者所做动作的准确性;否则,康复的结果将是令人怀疑的,甚至是负面的。为了满足对动作正确性的严格要求,选择了对游戏过程进行自动模拟。严肃游戏与普通游戏的不同之处在于可能状态的数量要少得多,这使得它们更容易应用这种方法。与此同时,与之前考虑的自自动化模型在医疗系统中的应用相反,例如,支持血液透析的系统,在游戏的情况下,每个状态的参数可以在相当大的范围内变化。在这篇文章中,这个问题被认为是在一个例子中,通过在一个专门的电子游戏形式中使用智能手机上的手指动作捕捉进行体育锻炼来恢复手的捏动作。采用ab -抽象状态机方法建立了适用于捏动作Serious Game的自动机模型,为患者进行自主练习提供了机会和动力。为了建立最终的模型,使用了连续细化的方法,对每一个进行验证,这为患者运动的准确性提供了必要的控制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信