Human behavior-oriented adaptive texture mapping: a time-critical approach for image-based virtual showrooms

I. Fujishiro, Rika Tanaka, Tomoko Maruyama
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引用次数: 6

Abstract

Time critical rendering (TCR) has recently attracted much attention as an important framework for creating immersive virtual environments. TCR trades time indulgent pursuit of high quality rendering for direct control over the timing of rendering according to the variable frame rates required for participants' interactions, so that more responsive interactivity can be achieved to keep him/her immersed in a virtual environment. The paper proposes a highly effective TCR approach to the level of detail control of textures used in image based virtual reality systems. Specifically, an adaptive texture mapping strategy based on a human behavior model is presented, where both the psychological and ergonomic aspects of interior space evaluation are taken into account to achieve more reasonable image qualities and frame rates than the conventional viewing distance based texture mapping. The feasibility of the new strategy is proven through preliminary space navigation experiments using a simple virtual showroom.
面向人类行为的自适应纹理映射:基于图像的虚拟展厅的时间关键方法
时间临界渲染(TCR)作为一种创建沉浸式虚拟环境的重要框架,近年来备受关注。TCR放弃了对高质量渲染的时间追求,转而根据参与者交互所需的可变帧率直接控制渲染的时间,从而实现更具响应性的交互,使参与者沉浸在虚拟环境中。本文提出了一种高效的TCR方法,用于基于图像的虚拟现实系统中纹理的细节控制。具体而言,提出了一种基于人类行为模型的自适应纹理映射策略,该策略考虑了室内空间评估的心理和人体工程学方面,以获得比传统的基于观看距离的纹理映射更合理的图像质量和帧率。通过一个简单的虚拟展厅进行初步空间导航实验,验证了新策略的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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