Interactive modelling for AR applications

J. Bastian, Ben Ward, R. Hill, A. Hengel, A. Dick
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引用次数: 29

Abstract

We present a method for estimating the 3D shape of an object from a sequence of images captured by a hand-held device. The method is well suited to augmented reality applications in that minimal user interaction is required, and the models generated are of an appropriate form. The method proceeds by segmenting the object in every image as it is captured and using the calculated silhouette to update the current shape estimate. In contrast to previous silhouettebased modelling approaches, however, the segmentation process is informed by a 3D prior based on the previous shape estimate. A voting scheme is also introduced in order to compensate for the inevitable noise in the camera position estimates. The combination of the voting scheme with the closed-loop segmentation process provides a robust and flexible shape estimation method. We demonstrate the approach on a number of scenes where segmentation without a 3D prior would be challenging.
AR应用的交互式建模
我们提出了一种方法来估计一个对象的三维形状从一个手持设备捕获的图像序列。该方法非常适合于增强现实应用程序,因为它需要最少的用户交互,并且生成的模型具有适当的形式。该方法首先对捕获的每个图像中的物体进行分割,并使用计算出的轮廓更新当前形状估计。然而,与先前基于轮廓的建模方法相反,分割过程是由基于先前形状估计的3D先验通知的。为了补偿摄像机位置估计中不可避免的噪声,还引入了一种投票方案。将投票方案与闭环分割过程相结合,提供了一种鲁棒灵活的形状估计方法。我们在许多场景中展示了这种方法,在这些场景中,没有3D先验的分割将是具有挑战性的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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