{"title":"Application of Creative Problem Solving Learning Model to Improve Learning Outcomes and Learning Activities on Simulation and Digital Communication","authors":"Nurfarida Ilmianah","doi":"10.21070/jicte.v5i1.1474","DOIUrl":null,"url":null,"abstract":"The learning process at this time tends to decrease. This is caused by learning that is less interesting. The Media and methods as a way to overcome monotonous learning need to be developed to improve the quality of the student learning outcomes. This study aims to improve the activeness and learning outcomes through the implementation of the Creative Proplem Solving (CPS) learning model. \"This study uses classroom action research (PTK) consisting of 4 stages, the stages namely of planning, implementation, observation and reflection. With the research subjects XDPIB2 class students consisting of 34 students, 24 male students and 10 female students. The instrument used was an observation sheet of student learning activities, and a test of student learning outcomes. The results of this study indicate an increase in the average of student learning activities that continue to increase from cycle I to cycle III, it can be seen from the average learning activity of students who continue to increase starting from cycle I in the category of sufficient activity, amounting to 2.44. Cycle II was 3.38 with good category activity and Cycle III increased by 4.31 with very good category activity. Learning by using this CPS can improve student learning outcomes. based on observations on cycles I, II and III. From the three cycles, there was an increase in the average test of student learning outcomes in a row starting from cycle I, II and III was 60.65, 72.85 and 85.24 and only 1 student had a score below 75 of 34 students so that the application of the model CPS learning can improve the activities and learning outcomes of students of SMK Negeri 1 Sidoarjo","PeriodicalId":110174,"journal":{"name":"JICTE (Journal of Information and Computer Technology Education)","volume":"60 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-04-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"JICTE (Journal of Information and Computer Technology Education)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21070/jicte.v5i1.1474","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The learning process at this time tends to decrease. This is caused by learning that is less interesting. The Media and methods as a way to overcome monotonous learning need to be developed to improve the quality of the student learning outcomes. This study aims to improve the activeness and learning outcomes through the implementation of the Creative Proplem Solving (CPS) learning model. "This study uses classroom action research (PTK) consisting of 4 stages, the stages namely of planning, implementation, observation and reflection. With the research subjects XDPIB2 class students consisting of 34 students, 24 male students and 10 female students. The instrument used was an observation sheet of student learning activities, and a test of student learning outcomes. The results of this study indicate an increase in the average of student learning activities that continue to increase from cycle I to cycle III, it can be seen from the average learning activity of students who continue to increase starting from cycle I in the category of sufficient activity, amounting to 2.44. Cycle II was 3.38 with good category activity and Cycle III increased by 4.31 with very good category activity. Learning by using this CPS can improve student learning outcomes. based on observations on cycles I, II and III. From the three cycles, there was an increase in the average test of student learning outcomes in a row starting from cycle I, II and III was 60.65, 72.85 and 85.24 and only 1 student had a score below 75 of 34 students so that the application of the model CPS learning can improve the activities and learning outcomes of students of SMK Negeri 1 Sidoarjo
这个时候的学习过程往往会减少。这是由于学习不那么有趣造成的。需要开发克服单调学习的媒介和方法,以提高学生学习成果的质量。本研究旨在通过实施创造性问题解决(CPS)学习模式,提高学生的学习积极性和学习效果。本研究采用课堂行动研究(PTK),包括4个阶段,即计划、实施、观察和反思阶段。研究对象为XDPIB2班34名学生,其中男24名,女10名。使用的工具是学生学习活动观察表和学生学习成果测试。本研究结果表明,从第1周期到第3周期,学生学习活动持续增加的平均值有所增加,从第1周期开始持续增加的学生在充分活动类别中的平均学习活动为2.44。周期II为3.38,类别活性良好;周期III增加4.31,类别活性非常好。使用这种CPS学习可以提高学生的学习成果。根据对周期I、II和III的观测。从三个周期来看,学生学习成果的平均测试从第一、第二、第三周期开始连续增加,分别为60.65、72.85和85.24,34名学生中只有1名学生得分低于75分,说明应用模型CPS学习可以改善SMK Negeri 1 Sidoarjo学生的活动和学习成果