Sources of unresolvable uncertainties in weakly predictive distributed virtual environments

Jeremy R. Millar, Jason A. Blake, D. Hodson, J.O. Miller, R. Hill
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引用次数: 1

Abstract

This work expands the notion of unresolvable uncertainties due to modeling issues in weakly predictive simulations to include unique implementation induced sources that originate from fundamental trade-offs associated with distributed virtual environments. We consider these trade-offs in terms of the Consistency, Availability, and Partition tolerance (CAP) theorem to abstract away technical implementation details. Doing so illuminates systemic properties of weakly predictive simulations, including their ability to produce plausible responses. The plausibility property in particular is related to fairness concerns in distributed gaming and other interactive environments.
弱预测分布式虚拟环境中不可解不确定性的来源
这项工作扩展了由于弱预测模拟中的建模问题而导致的无法解决的不确定性的概念,以包括源于与分布式虚拟环境相关的基本权衡的独特实现诱导源。我们根据一致性、可用性和分区容忍度(CAP)定理来考虑这些权衡,从而抽象出技术实现细节。这样做阐明了弱预测模拟的系统特性,包括它们产生貌似合理的反应的能力。合理性属性尤其与分布式游戏和其他互动环境中的公平性有关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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