Real-time 3D marker tracking with a WIIMOTE stereo vision system: Application to robotic throwing

T. Petrič, A. Gams, A. Ude, L. Žlajpah
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引用次数: 18

Abstract

In this paper we describe the use of a standard game console joystick, namely the Nintendo WIIMOTE, for an active real-time 3D marker tracking. We show the ease of applicability of inexpensive and robust standard game controllers for 3D object tracking, e.g. to track an infrared source in 3D space. Recovering the 3D information using stereo vision is still one of the major research areas in computer vision and has given rise to a great deal of literature in the recent past. In this paper we present the method for calibrating a WIIMOTE stereo pair without knowing any parameters of the build-in infrared cameras in advance. The results are two matrices which includes both the intrinsic and extrinsic parameters for left and right cameras. The comparison between the stereo and the mono WIIMOTE tracking system is presented. Furthermore, to demonstrate the use of the WIIMOTE stereo system we considered the task of throwing a ball with robotic hand, to the target identified with an infrared source. The throwing task was divided into two separate parts: the tracking part and the throwing part.
WIIMOTE立体视觉系统的实时3D标记跟踪:在机器人投掷中的应用
在本文中,我们描述了使用标准的游戏机操纵杆,即任天堂WIIMOTE,用于主动实时3D标记跟踪。我们展示了适用于3D对象跟踪的廉价和强大的标准游戏控制器的易用性,例如跟踪3D空间中的红外源。利用立体视觉恢复三维信息仍然是计算机视觉的主要研究领域之一,近年来已经产生了大量的文献。本文提出了在不事先知道红外摄像机参数的情况下,对WIIMOTE立体对进行标定的方法。结果是两个矩阵,其中包含了左右相机的内在参数和外在参数。对立体声和单声道WIIMOTE跟踪系统进行了比较。此外,为了演示WIIMOTE立体音响系统的使用,我们考虑了用机械手向红外光源识别的目标投掷球的任务。投掷任务分为两个部分:跟踪部分和投掷部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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