{"title":"Crowd-powered parameter analysis for computational design exploration","authors":"Yuki Koyama, Daisuke Sakamoto, T. Igarashi","doi":"10.1145/2787626.2792620","DOIUrl":null,"url":null,"abstract":"Exploring various visual designs by tweaking parameters is a common practice when designing digital content. For example, if we want to clean up a photo for use at the top of a web page, we adjust the design parameters---brightness, contrast, saturation, etc.---to explore which combination of parameters provides the best result. Similar situations can be found anywhere in computer graphics applications, such as tweaking shader parameters for game development.","PeriodicalId":269034,"journal":{"name":"ACM SIGGRAPH 2015 Posters","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2015 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2787626.2792620","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Exploring various visual designs by tweaking parameters is a common practice when designing digital content. For example, if we want to clean up a photo for use at the top of a web page, we adjust the design parameters---brightness, contrast, saturation, etc.---to explore which combination of parameters provides the best result. Similar situations can be found anywhere in computer graphics applications, such as tweaking shader parameters for game development.