The Effect of An Animated Virtual Character on Mobile Chat Interactions

Sin-Hwa Kang, Andrew W. Feng, A. Leuski, D. Casas, Ari Shapiro
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引用次数: 15

Abstract

This study explores presentation techniques for a 3D animated chat-based virtual human that communicates engagingly with users. Interactions with the virtual human occur via a smartphone outside of the lab in natural settings. Our work compares the responses of users who interact with no image or a static image of a virtual character as opposed to the animated visage of a virtual human capable of displaying appropriate nonverbal behavior. We further investigate users' responses to the animated character's gaze aversion which displayed the character's act of looking away from users and was presented as a listening behavior. The findings of our study demonstrate that people tend to engage in conversation more by talking for a longer amount of time when they interact with a 3D animated virtual human that averts its gaze, compared to an animated virtual human that does not avert its gaze, a static image of a virtual character, or an audio-only interface.
动画虚拟角色对移动聊天互动的影响
本研究探讨了一个基于3D动画聊天的虚拟人与用户进行互动交流的演示技术。与虚拟人的互动是通过实验室外的智能手机在自然环境中进行的。我们的工作比较了与没有图像或虚拟角色的静态图像交互的用户的反应,而不是能够显示适当非语言行为的虚拟人的动画图像。我们进一步调查了用户对动画角色的凝视厌恶的反应,这显示了角色不看用户的行为,并被呈现为一种倾听行为。我们的研究结果表明,与不回避目光的动画虚拟人、虚拟角色的静态图像或只有音频的界面相比,当人们与回避目光的3D动画虚拟人互动时,他们往往会花更长的时间进行更多的交谈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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