Investigating External Airflow and Reduced Room Temperature to Reduce Virtual Reality Sickness

Andrew W. L. Paroz, L. Potter
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Abstract

Virtual Reality (VR) provides a new way for people to interact with technology, but it comes with its own challenges that can restrict its accessibility for the general public. Not everyone is able to use VR due to a phenomenon known as VR sickness, where users experience motion sickness like symptoms when using VR. This paper presents two studies that investigates the impact of introducing an external airflow and reducing room temperature on people during a VR experience. 33 participants were used across these studies who played the same VR game in each condition, a control, an airflow and a reduced room temperature. Our results show participants had a 28% reduction in average VR sickness with the external airflow, as compared against the control and reduced room temperature. Most participants also responded that they preferred the airflow condition the most, citing that it made them less sick and more comfortable.
研究外部气流和降低室温以减少虚拟现实疾病
虚拟现实(VR)为人们提供了一种与技术互动的新方式,但它也有自己的挑战,限制了它对公众的可访问性。并不是每个人都能使用虚拟现实,因为一种被称为虚拟现实病的现象,即用户在使用虚拟现实时会出现类似晕动病的症状。本文介绍了两项研究,调查了在VR体验中引入外部气流和降低室温对人的影响。在这些研究中,有33名参与者在不同的条件下玩相同的VR游戏,分别是控制组、气流组和降低的室温组。我们的研究结果显示,与对照组和降低的室温相比,外部气流使参与者的平均VR疾病减少了28%。大多数参与者还回答说,他们最喜欢空气流通的环境,理由是这让他们更少生病,更舒适。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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