Adversarial Placement Vector Learning

Ayesha Rafique, Tauseef Iftikhar, Nazar Khan
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引用次数: 1

Abstract

Automated jigsaw puzzle solving is a challenging problem with numerous scientific applications. We explore whether a Generative Adversarial Network (GAN) can output jigsaw piece placements. State-of-the-art GANs for image-to-image translation cannot solve the jigsaw problem in an exact fashion. Instead of learning image-to-image mappings, we propose a novel piece-to-location mapping problem and present a trainable generative model for producing output that can be interpreted as the placement of jigsaw pieces. This represents a first step in developing a complete learning-based generative model for piece-to-location mappings. We introduce four new evaluation measures for the quality of output locations and show that locations generated by our model perform favorably.
对抗性放置向量学习
自动拼图是一个具有许多科学应用的具有挑战性的问题。我们探索生成对抗网络(GAN)是否可以输出拼图块的位置。用于图像到图像转换的最先进的gan不能以精确的方式解决拼图问题。代替学习图像到图像的映射,我们提出了一个新的块到位置映射问题,并提出了一个可训练的生成模型,用于产生输出,可以解释为拼图块的位置。这代表了为零件到位置的映射开发一个完整的基于学习的生成模型的第一步。我们引入了四种新的评价方法来衡量产出地点的质量,并表明由我们的模型生成的地点表现良好。
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