Relighting human locomotion with flowed reflectance fields

P. Einarsson, Charles-Félix Chabert, Andrew Jones, Wan-Chun Ma, B. Lamond, Tim Hawkins, M. Bolas, Sebastian Sylwan, P. Debevec
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引用次数: 155

Abstract

We present an image-based approach for capturing the appearance of a walking or running person so they can be rendered realistically under variable viewpoint and illumination. In our approach, a person walks on a treadmill at a regular rate as a turntable slowly rotates the person's direction. As this happens, the person is filmed with a vertical array of high-speed cameras under a time-multiplexed lighting basis, acquiring a seven-dimensional dataset of the person under variable time, illumination, and viewing direction in approximately forty seconds. We process this data into a flowed reflectance field using an optical flow algorithm to correspond pixels in neighboring camera views and time samples to each other, and we use image compression to reduce the size of this data. We then use image-based relighting and a hardware-accelerated combination of view morphing and light field rendering to render the subject under user-specified viewpoint and lighting conditions. To composite the person into a scene, we use an alpha channel derived from back lighting and a retroreflective treadmill surface and a visual hull process to render the shadows the person would cast onto the ground. We demonstrate realistic composites of several subjects into real and virtual environments using our technique.
用流反射场重新照明人体运动
我们提出了一种基于图像的方法来捕捉走路或跑步的人的外观,这样他们就可以在可变视点和照明下真实地呈现。在我们的方法中,一个人在跑步机上以固定的速度行走,同时一个转盘慢慢地旋转这个人的方向。在这种情况下,在时间复用照明的基础上,用垂直高速摄像机阵列拍摄该人,在大约40秒内获得该人在可变时间,照明和观看方向下的七维数据集。我们使用光流算法将这些数据处理成一个流动的反射场,使相邻相机视图和时间样本中的像素相互对应,并使用图像压缩来减小该数据的大小。然后,我们使用基于图像的重照明和硬件加速的视图变形和光场渲染组合,在用户指定的视点和照明条件下渲染主体。为了将人物合成到场景中,我们使用了来自背光和反射跑步机表面的alpha通道,以及视觉船体过程来渲染人物投射到地面上的阴影。我们使用我们的技术演示了几个主题在真实和虚拟环境中的现实复合材料。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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