Antialiased rendering of self-intersecting polygons using polygon decomposition

K. Doan
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引用次数: 7

Abstract

Although numerous pre-filtering and area sampling antialiasing techniques have been devised, few are capable of rendering complex, self-intersecting polygons. This paper presents a new antialiasing method capable of handling such polygons, according to any fill rule. The method is based on area sampling and is hence free from the visual aliasing artifacts of super sampling associated with near horizontal edges. It works by decomposing the coverage area of a polygon within each pixel into separate constituent regions, which are simple regions whose areas can be easily computed. The decomposition step does not attempt to generate non-overlapping regions, unlike that employed by existing methods, and hence operates very efficiently. This, together with other novel approximation techniques in the recombination stage allow pixel coverage areas to estimated with an efficiency approaching that of super sampling.
使用多边形分解的自相交多边形的抗锯齿渲染
虽然已经设计了许多预滤波和区域采样抗混叠技术,但很少有能够呈现复杂的自相交多边形。本文提出了一种新的抗混叠方法,可以根据任意填充规则处理这类多边形。该方法基于区域采样,因此不存在与近水平边缘相关的超采样的视觉混叠伪影。它的工作原理是将每个像素内多边形的覆盖区域分解为单独的组成区域,这些组成区域是简单的区域,其面积易于计算。与现有方法不同,分解步骤不试图生成非重叠区域,因此操作非常有效。这与重组阶段的其他新颖近似技术一起,使像素覆盖区域的估计效率接近超级采样。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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