Data structures and techniques for remote computer graphics

I. Cotton, F. S. Greatorex
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引用次数: 41

Abstract

It has been adequately demonstrated that computer graphics systems need not require the dedication of a large scale computer for their operation. Computer graphics has followed the trends of computing in general, where remote access, time sharing, and multiprogramming have become the key phrases. The problems involved in providing a remotely accessed, interactive computer graphics system are more formidable than for a dedicated system, or even than for a local time shared system. The requirement is basically to obtain a real time response for the display console operator, while at the same time minimizing the overhead imposed on the central computer facilities. Also present, of course, are the classic graphical problems such as that of providing refresh data for cathode ray tube displays, and of relating the appearances of a picture on the tube face to its description in the data structure.
远程计算机图形学的数据结构和技术
已经有充分的证据表明,计算机图形系统不需要专门的大型计算机来运行。计算机图形学遵循一般计算的趋势,其中远程访问、分时和多道程序设计已成为关键短语。提供远程访问的交互式计算机图形系统所涉及的问题比专用系统,甚至比本地时间共享系统更令人生畏。要求基本上是为显示控制台操作员获得实时响应,同时最大限度地减少中央计算机设施的开销。当然,也存在经典的图形问题,例如为阴极射线管显示器提供刷新数据,以及将管面上的图像外观与数据结构中的描述联系起来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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