CyberKids: video game for raising cyber security awareness in children

Juan Pérez, Romina Torres, Sven von Brand
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引用次数: 3

Abstract

In most countries, a large percentage of children between the ages of eight and thirteen have access to a mobile device at home, where monitoring and supervision by a trusted adult is not enough, so statistics on children victimized by bullying and damage to the integrity of their personal data have been increasing considerably.In this work, we design and develop a serious game, a playful application that integrates and delivers educational content on cybersecurity to users aged 8 to 12 years, allowing them to have basic ideas about the responsibilities that the use of current technologies entails. The contents raise awareness about the use of strong passwords and vulnerabilities identification through gamification techniques to ensure both learning and entertainment.
CyberKids:提高儿童网络安全意识的电子游戏
在大多数国家,8至13岁的儿童中有很大比例可以在家中使用移动设备,而值得信赖的成年人的监控和监督是不够的,因此,受欺凌和个人数据完整性受损的儿童受害统计数据一直在大幅增加。在这项工作中,我们设计并开发了一个严肃的游戏,一个有趣的应用程序,集成并向8至12岁的用户提供网络安全教育内容,让他们对使用当前技术所需要的责任有基本的了解。这些内容通过游戏化技术提高了人们对使用强密码和漏洞识别的认识,以确保学习和娱乐。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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