“I don’t understand it either, but it is cool” - visitor interactions with a multi-touch table in a museum

E. Hornecker
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引用次数: 236

Abstract

Most tabletop research presents findings from lab-based user studies, focusing on specific interaction techniques. This means we still know little about how these new interfaces perform in real life settings and how users appropriate them. This paper presents findings from a field study of an existing interactive table in a museum of natural history. Visitors were found to employ a wide variety of gestures for interacting; different interface elements invited different types of gesture. The analysis highlights challenges and design conflicts in the design of tabletop interfaces for public settings, such as latency times and side-effects of dasiaframe-lesspsila content, which had some users struggling to learn how to interact. While the majority of visitors engaged at least briefly with the table, which enabled browsing question-answer text about animal species, talk amongst visitors dealt mainly with how to interact and evoked few comments, indicating shallow engagement with content.
“我也不懂,但它很酷”——参观者在博物馆里与一张多点触控桌互动
大多数桌面研究都是基于实验室的用户研究的结果,重点是特定的交互技术。这意味着我们仍然对这些新界面在现实生活中的表现以及用户如何使用它们知之甚少。本文介绍了对自然历史博物馆现有互动桌进行实地研究的结果。研究发现,游客们会使用各种各样的手势进行互动;不同的界面元素需要不同类型的手势。分析强调了为公共设置设计桌面界面的挑战和设计冲突,例如延迟时间和无数据框架内容的副作用,这使得一些用户难以学习如何进行交互。虽然大多数游客至少会短暂地使用表格,以便浏览有关动物物种的问答文本,但游客之间的谈话主要涉及如何互动,很少引起评论,表明对内容的参与程度较低。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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