Shunya Narukiyo, Yoshiyuki Tanaka, T. Aoyama, M. Shiokawa
{"title":"Scope of human manipulability sharing with VR device and EMG sensor for online motion analysis","authors":"Shunya Narukiyo, Yoshiyuki Tanaka, T. Aoyama, M. Shiokawa","doi":"10.1109/IEEECONF49454.2021.9382727","DOIUrl":null,"url":null,"abstract":"The research described in this paper presents a new scope of human manipulability sharing (SoHMS) using a head-mounted VR system and wireless EMG sensor. An application of the new SoHMS is developed in the Unity platform so that a high-quality computer mannequin can be presented in a 3D virtual space. The computer mannequin is controlled through the motion data of a player, which is measured using a KINECT v2 sensor in real time. A set of manipulability ellipsoids for the measured human body form is attached at the hand(s) and/or foot(feet) of the computer mannequin. The new SoHMS can provide two sports-like motor tasks with the upper limbs, which were designed based on the manipulability theory, so that a player can study how manipulability can be regulated at will.","PeriodicalId":395378,"journal":{"name":"2021 IEEE/SICE International Symposium on System Integration (SII)","volume":"91 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-01-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE/SICE International Symposium on System Integration (SII)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IEEECONF49454.2021.9382727","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
The research described in this paper presents a new scope of human manipulability sharing (SoHMS) using a head-mounted VR system and wireless EMG sensor. An application of the new SoHMS is developed in the Unity platform so that a high-quality computer mannequin can be presented in a 3D virtual space. The computer mannequin is controlled through the motion data of a player, which is measured using a KINECT v2 sensor in real time. A set of manipulability ellipsoids for the measured human body form is attached at the hand(s) and/or foot(feet) of the computer mannequin. The new SoHMS can provide two sports-like motor tasks with the upper limbs, which were designed based on the manipulability theory, so that a player can study how manipulability can be regulated at will.