{"title":"Chapter 8 Conclusion","authors":"A. Maturo, V. Moretti","doi":"10.1108/978-1-78754-365-220181010","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":186395,"journal":{"name":"Digital Health and the Gamification of Life: How Apps Can Promote a Positive Medicalization","volume":"79 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Digital Health and the Gamification of Life: How Apps Can Promote a Positive Medicalization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1108/978-1-78754-365-220181010","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}