Modeling of user Quality of Experience in location aware smart spaces

Megan Becvarik, M. Devetsikiotis
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引用次数: 1

Abstract

The increasing use of interactive technologies, digital media, and dynamic content in smart spaces such as libraries and museums is improving the user experience substantially. In well-designed learning spaces, digital content can itself become a service, possibly with creative and social output to interact with users. In this paper we study the quantitative modeling of the Quality of Experience (QoE) in immersive multi-media smart spaces, such as a library or future museum. Our focus is on combining the physical world with the digital world in order to obtain a single, combined QoE.
位置感知智能空间中用户体验质量建模
在图书馆和博物馆等智能空间中,越来越多地使用交互技术、数字媒体和动态内容,极大地改善了用户体验。在设计良好的学习空间中,数字内容本身可以成为一种服务,可能具有创造性和社交输出,与用户互动。本文研究了沉浸式多媒体智能空间(如图书馆或未来博物馆)中体验质量(QoE)的定量建模。我们的重点是将物理世界与数字世界结合起来,以获得单一的组合QoE。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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