Using a Tangible Versus a Multi-touch Graphical User Interface to Support Data Exploration at a Museum Exhibit

Joyce Ma, Lisa Sindorf, Isaac Liao, Jennifer Frazier
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引用次数: 60

Abstract

We describe a study comparing the behavior of museum visitors at an interactive exhibit that used physical versus virtual objects to explore a large scientific dataset. The exhibit visualized the distribution of phytoplankton in the world's oceans on a multi-touch table. In one version, visitors used physical rings to look at the type and proportion of phytoplankton in different areas of the oceans, and in the other version they used virtual rings. The findings suggest that the physical rings better afforded touching and manipulations, which were prerequisites to further exploration, and attracted more groups, thereby providing opportunities for people to talk and share. However, the comparison did not detect any measurable differences in the thoroughness of visitors' interactions, the questions they asked, or on-topic talk with others at the exhibit. These results should help museum professionals and interaction designers better weigh the costs and benefits of tangible user interfaces.
使用有形与多点触控图形用户界面来支持博物馆展览中的数据探索
我们描述了一项研究,比较了博物馆参观者在一个互动展览中的行为,该展览使用物理对象和虚拟对象来探索一个大型科学数据集。该展览将世界海洋浮游植物的分布可视化地展示在一张多点触控桌上。在一个版本中,游客使用物理环来查看海洋不同区域浮游植物的类型和比例,而在另一个版本中,他们使用虚拟环。研究结果表明,物理环更好地提供了触摸和操作,这是进一步探索的先决条件,并吸引了更多的群体,从而为人们提供了交谈和分享的机会。然而,对比并没有发现参观者互动的彻底程度、他们提出的问题或与展览中其他人的主题交谈方面有任何可测量的差异。这些结果可以帮助博物馆专业人士和交互设计师更好地衡量有形用户界面的成本和收益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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