3D modeling with silhouettes

Alec R. Rivers, F. Durand, T. Igarashi
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引用次数: 107

Abstract

We present a new sketch-based modeling approach in which models are interactively designed by drawing their 2D silhouettes from different views. The core idea of our paper is to limit the input to 2D silhouettes, removing the need to explicitly create or position 3D elements. Arbitrarily complex models can be constructed by assembling them out of parts defined by their silhouettes, which can be combined using CSG operations. We introduce a new simplified algorithm to compute CSG solids that leverages special properties of silhouette cylinders to convert the 3D CSG problem into one that can be handled entirely with 2D operations, making implementation simpler and more robust. We evaluate our approach by modeling a random sampling of man-made objects taken from the words in WordNet, and show that all of the tested man-made objects can be modeled quickly and easily using our approach.
具有轮廓的3D建模
我们提出了一种新的基于草图的建模方法,其中模型通过从不同的视图绘制其2D轮廓来交互式设计。我们论文的核心思想是将输入限制为2D轮廓,消除了明确创建或定位3D元素的需要。任意复杂的模型可以由轮廓定义的部件组装而成,这些轮廓可以使用CSG操作进行组合。我们引入了一种新的简化算法来计算CSG固体,该算法利用轮廓柱的特殊属性将3D CSG问题转换为可以完全用2D操作处理的问题,使实现更简单,更健壮。我们通过对WordNet中随机抽取的人造物体进行建模来评估我们的方法,并表明所有测试的人造物体都可以使用我们的方法快速轻松地建模。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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