{"title":"Generating perceptually-correct shadows for mixed reality","authors":"Gaku Nakano, I. Kitahara, Y. Ohta","doi":"10.1109/ISMAR.2008.4637352","DOIUrl":null,"url":null,"abstract":"When human cannot perceive the inconsistency of artificial shadows which are not physically correct, they are acceptable as ldquoperceptually-correctrdquo shadows. This paper focuses on the simplification of light-source models for generating the perceptually-correct artificial shadows. First, we conducted subjective evaluations to obtain knowledge about the human perception of the shadows. Then the knowledge was applied to control the resolution of the light-source map to generate perceptually-correct artificial shadows. Comparative studies among artificial and real shadows justified perceptually correctness. All experiments were done using still images, not videos. Our research becomes a reference to determine the resolution of light-source map in an MR scene.","PeriodicalId":168134,"journal":{"name":"2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality","volume":"161 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"17","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISMAR.2008.4637352","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 17
Abstract
When human cannot perceive the inconsistency of artificial shadows which are not physically correct, they are acceptable as ldquoperceptually-correctrdquo shadows. This paper focuses on the simplification of light-source models for generating the perceptually-correct artificial shadows. First, we conducted subjective evaluations to obtain knowledge about the human perception of the shadows. Then the knowledge was applied to control the resolution of the light-source map to generate perceptually-correct artificial shadows. Comparative studies among artificial and real shadows justified perceptually correctness. All experiments were done using still images, not videos. Our research becomes a reference to determine the resolution of light-source map in an MR scene.