VLSI architecture of a MPEG-4 visual renderer

Quynh-Lien Nguyen-Phuc, C.M. Sorolla
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引用次数: 1

Abstract

This paper presents the architecture of a hardware block supporting the real-time rendering of all 2D natural or synthetic visual objects proposed by the MPEG-4 standard as well as sprite decoding. It is compliant to main profile, Level3 and hybrid visual profile. A software model allows us to validate the visual quality of the rendered scene. The complexity of this architecture is evaluated and the architectural choices are validated by means of simulations of a behavioral model.
一个MPEG-4可视化渲染器的VLSI架构
本文提出了一种支持MPEG-4标准所提出的所有二维自然或合成视觉对象的实时渲染和精灵解码的硬件块体系结构。它兼容主配置文件、Level3和混合视觉配置文件。软件模型允许我们验证渲染场景的视觉质量。通过行为模型的模拟,评估了该体系结构的复杂性,并验证了体系结构的选择。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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