On the design of a word game to enhance Italian language learning

M. Roccetti, P. Salomoni, M. Loiseau, Monica Masperi, V. Zampa, A. Ceccherelli, C. Cervini, A. Valva
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引用次数: 13

Abstract

The use of game-based apps in e-learning has become a relevant trend with the diffusion of smart mobile devices. This is particularly true in language learning, where new captivating word games become a mean to enlarge vocabulary and improve the lexical accuracy of the user. This work presents MagicWord, a game based on widely known game mechanisms, but specifically designed and developed in order to support beginners learning Italian through an A1 level e-learning course. The paper presents the design and implementation of a demo version of MagicWord, through the main challenges encountered during its creation.
关于设计一款加强意大利语学习的文字游戏
随着智能移动设备的普及,在电子学习中使用基于游戏的应用程序已成为一种相关趋势。在语言学习中尤其如此,新的迷人的单词游戏成为扩大词汇量和提高用户词汇准确性的一种手段。这项工作介绍了MagicWord,一个基于众所周知的游戏机制的游戏,但专门设计和开发,以支持初学者通过A1级电子学习课程学习意大利语。本文通过在创建过程中遇到的主要挑战,介绍了MagicWord演示版本的设计和实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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