An Approach to Embodiment and Interactions with Digital Entities in Mixed-Reality Environments

Mohamed Handosa, H. Schulze, D. Gračanin, Matthew Tucker, Mark Manuel
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引用次数: 3

Abstract

The advances in mixed reality (MR) technologies provide an opportunity to support the deployment and use of MR for training and education. We describe an approach that extends the functionality of the Microsoft HoloLens device to support a wider range of embodied interactions by making use of the Microsoft Kinect V2 device. The embodied interactions can support novel interaction scenarios, especially within the context of training and skills development, thereby removing or reducing the need for training equipment.
混合现实环境中数字实体的体现与交互方法
混合现实(MR)技术的进步为支持部署和使用MR进行培训和教育提供了机会。我们描述了一种方法,扩展了微软HoloLens设备的功能,通过使用微软Kinect V2设备来支持更广泛的嵌入交互。具体的交互可以支持新的交互场景,特别是在培训和技能发展的背景下,从而消除或减少对培训设备的需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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