GPU Visualization and Voxelization of Yarn-Level Cloth

Jorge López-Moreno, G. Cirio, D. Miraut, M. Otaduy
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引用次数: 2

Abstract

Most popular methods in cloth rendering rely on volumetric data in order to model complex optical phenomena such as sub-surface scattering. Previous work represents yarns as a sequence of identical but rotated cross-sections. While these approaches are able to produce very realistic illumination models, the required volumetric representation is difficult to compute and render, forfeiting any interactive feedback. In this paper, we introduce a method based on the GPU for simultaneous visualization and voxelization, suitable for both interactive and offline rendering.Ourmethod can interactively voxelize millions of polygons into a 3D texture, generating a volume with sub-voxel accuracy which is suitable even for high-density weaving such as linen.
纱线级布的GPU可视化和体素化
最流行的布料绘制方法依赖于体积数据来模拟复杂的光学现象,如次表面散射。以前的工作将纱线表示为一组相同但旋转的截面。虽然这些方法能够产生非常逼真的照明模型,但所需的体积表示很难计算和渲染,从而丧失任何交互式反馈。本文介绍了一种基于GPU的同时可视化和体素化的方法,该方法适用于交互式和离线渲染。我们的方法可以交互式地将数百万个多边形体素化成一个3D纹理,以亚体素的精度生成一个体积,这甚至适用于亚麻等高密度编织。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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