The Development Process of Awang Sains 2D Digital Mobile Game

Mohd Radhi Md Shukri, S. Ariffin
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引用次数: 1

Abstract

This article presents the process of the development of a 2D digital mobile game; Awang Sains. The game has been developed based on features that have been identified, and will be tested for its heuristics – usability, mobility, playability, learning content, local content, language and aesthetics. Fifteen experts were selected to play and then test and evaluate the game. The objective of this game is to use it in teaching and learning Science year 4. The study used design and develop research (DDR) embedded with the ADDIE model (analysis, design, develop, implement, and evaluate), based on pedagogy and the instructional need to make the software meaningful with the ability to help pupils master Science subjects.
《王者Sains》2D数字手游的开发过程
本文介绍了一款2D数字手机游戏的开发过程;Awang理科。该游戏是基于已确定的功能开发的,并将测试其启发式-可用性,移动性,可玩性,学习内容,本地内容,语言和美学。15名专家被选中来玩,然后测试和评估游戏。这个游戏的目的是将其应用于科学四年级的教学中。本研究基于教育学和教学需求,采用嵌入ADDIE模型(分析、设计、开发、实施和评估)的设计与开发研究(DDR),使软件具有帮助学生掌握科学学科的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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