Time critical lumigraph rendering

Peter-Pike J. Sloan, Michael F. Cohen, S. Gortler
{"title":"Time critical lumigraph rendering","authors":"Peter-Pike J. Sloan, Michael F. Cohen, S. Gortler","doi":"10.1145/253284.253296","DOIUrl":null,"url":null,"abstract":"It was illustrated in that the light leaving the con vex hull of an object or entering a convex region of empty space can be fully characterized by a D function over the space of rays crossing a surface surrounding the object or surrounding the empty space Methods to repre sent this function and quickly render individual images from this representation given an arbitrary cameras were also de scribed This paper extends the work outlined by Gortler et al by demonstrating a taxonomy of methods to accelerate the rendering process by trading o quality for time Given the speci c limitation of a given hardware con guration we discuss methods to tailor a critical time rendering strategy using these methods CR Descriptors I Computer Graphics Three Dimensional Graphics and Realism Additional","PeriodicalId":308950,"journal":{"name":"Proceedings of the 1997 symposium on Interactive 3D graphics","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"90","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 1997 symposium on Interactive 3D graphics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/253284.253296","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 90

Abstract

It was illustrated in that the light leaving the con vex hull of an object or entering a convex region of empty space can be fully characterized by a D function over the space of rays crossing a surface surrounding the object or surrounding the empty space Methods to repre sent this function and quickly render individual images from this representation given an arbitrary cameras were also de scribed This paper extends the work outlined by Gortler et al by demonstrating a taxonomy of methods to accelerate the rendering process by trading o quality for time Given the speci c limitation of a given hardware con guration we discuss methods to tailor a critical time rendering strategy using these methods CR Descriptors I Computer Graphics Three Dimensional Graphics and Realism Additional
时间关键亮度渲染
所示,物体的光离开con烦恼船体或进入一个凸区域的空间可以完全以D函数空间的光线穿过一个表面周围空间周围的对象或方法repre发送这个函数并迅速呈现个人从这个表示给定任意摄像机的图像也主要概述本文扩展了工作由Gortler等展示的分类方法考虑到给定硬件配置的特定限制,我们讨论了使用CR描述符、计算机图形、三维图形和现实主义附加方法来定制关键时间渲染策略的方法
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信