Client Server iOS in Player versus Player (PVP) of “Borneo Snap”

R. Andrea
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Abstract

: Borneo Snap is a Kalimantan’s animals snap card game. Play proceeds with the players taking it in turns to remove a card from the top of their deck and place it face-up on a central pile. If two cards placed consecutively on the pile are identical (same picture) then the first player to shout "Snap!" will get all of it. This game is built for the iOS platform. Game Player Versus Player (PVP) Borneo Snap using peer-to-peer API from Game Kit (XCode Framework) and Wi-Fi or Bluetooth, but actually, Borneo Snap uses client-server architecture model, each player in a player versus player game session only can communicate with server intermediaries. If the player sends data updates when playing cards to other players, this data update will first be through the server, then forwarded to all other players. The result of this research, with client-server framework Borneo Snap can be played by more than 1 player and more iOS gadget too
“Borneo Snap”玩家对玩家(PVP)客户端服务器iOS
:婆罗洲快照是加里曼丹的一种动物快照纸牌游戏。游戏继续进行,玩家轮流从他们的牌堆顶部取下一张牌,并将其面朝上放在中央堆上。如果连续放置在卡片堆上的两张牌是相同的(同一张图片),那么第一个喊“啪!”的玩家将获得所有的卡片。这款游戏是针对iOS平台开发的。游戏玩家对玩家(PVP) Borneo Snap使用Game Kit (XCode框架)和Wi-Fi或蓝牙的点对点API,但实际上,Borneo Snap使用客户端-服务器架构模型,玩家对玩家游戏会话中的每个玩家只能与服务器中介进行通信。如果玩家在与其他玩家打牌时发送数据更新,则此数据更新将首先通过服务器,然后转发给所有其他玩家。这项研究的结果是,在客户端-服务器框架下,Borneo Snap可以被不止一个玩家和更多的iOS设备玩
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