Effects of User’s Gaze on the Unintended Positional Drift in Walk-in-Place

Donghyeon Kim, Hyeong-geon Kim, Myungho Lee
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Abstract

Walk-In-Place (WIP) is a technique in which users perform walking or jogging-like movements in a stationary place to move around in virtual environments (VEs). However, unintended positional drift (UPD) while performing WIP often occurs, thus weakening its benefits of keeping users in a fixed position in a physical space. In this paper, we present our preliminary study exploring whether users’ gaze while WIP affects the direction of the UPD. Participants of the study jogged in a VE five times. Each time, we manipulated their gaze direction by displaying visual information in 5 different locations in their view. Although a correlation between the gaze and UPD direction was not found, we report the results from this study, including the amount of observed drift and preferred location of visual information, and discuss future research directions.
用户注视对原地行走中非预期位置漂移的影响
原地行走(Walk-In-Place, WIP)是一种在虚拟环境(VEs)中,用户在固定的地方进行类似步行或慢跑的运动的技术。然而,在执行WIP时经常会发生意想不到的位置漂移(UPD),从而削弱了将用户保持在物理空间中固定位置的好处。在本文中,我们提出了我们的初步研究,探讨用户在WIP时的注视是否会影响UPD的方向。该研究的参与者在VE中慢跑了五次。每次,我们通过在他们视野中的5个不同位置显示视觉信息来操纵他们的凝视方向。虽然注视与UPD方向之间没有相关性,但我们报告了本研究的结果,包括观察到的漂移量和视觉信息的首选位置,并讨论了未来的研究方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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