3DTV rendering from multiple cameras

Anastasia Manta, A. Redert, E. Hendriks
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Abstract

In this paper we present a framework for the rendering of scenes for 3DTV applications. The goal of our work is to investigate ways to generate virtual views of a scene captured using a relatively small number of real cameras. The approach adopted uses per-pixel operations and therefore is suitable for fast parallel implementation. A depth map is implicitly generated for every of the virtual viewpoints. The approach is refined by the use of camera proximity weights and an outlier removal method. The rendering system can handle occlusions and can cope with a broad range of different sceneries. Our framework allows for flexible and scalable generation of a virtual view, in terms of the number of capturing cameras.
来自多个摄像机的3DTV渲染
在本文中,我们提出了一个用于3DTV应用场景渲染的框架。我们工作的目标是研究使用相对较少数量的真实相机来生成场景的虚拟视图的方法。采用的方法使用逐像素操作,因此适合快速并行实现。为每个虚拟视点隐式生成深度图。该方法通过使用相机接近权值和异常值去除方法进行改进。渲染系统可以处理遮挡,可以处理各种不同的场景。我们的框架允许灵活和可扩展地生成虚拟视图,就捕获相机的数量而言。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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